アクションゲーム制作!敵AIにコンボをさせろ!編&進捗報告【ゲーム制作/UnrealEngineで世界一面白いアクションRPGをつくる】


Hi everyone Report progress Until the last time, AI could only do a single attack This time AI character can combo attack With an attack decision it can also turn during the attack For the purpose seen I think the battle is getting better If you look closely, the mechanical movement is still conspicuous I want to brush up for more reality For that purpose, such as avoiding behavior Like to ask about the situation by lateral movement Rhythm of battle I want to proceed with the work in mind As a way to produce a sense of distance EQS Environment Query System I heard that the standard function of UE4 called EQS is useful for creating a sense of distance. I want to study this and incorporate it into my game I talk change, I found a new animation asset called GreatSwordAnimset Like the hero of FF7 An animation asset for a character using a huge sword There are many cool motions that are unique to the game. There is also an introduction video on YouTube, so please watch it I thought at a glance that I wanted to use this asset in my game I want to use it with the Gothic Knight assets introduced in the previous video Use these to make a nice character Just a little uneasy, There is anxiety that real model assets will match well with game-like animation assets But I don’t know anything I can’t do Both are really cool and I want to do it. This is the current progress and what I want to do There is much more to do with AI to produce reality Also, I want to move on to introduce new characters Once these two are complete, the next step is to create a concept of guards and repels In that case, I want to make it with reference to Sekiro and ForHonor I also want to implement “special attacks” like DarkSouls backstubs and ForHonor execution animations Enemy character and player start animation at the same time Special attacks that are effective I want to incorporate it because it looks really cool This time is over I will upload production videos next time, so if you are interested, please subscribe and watch next time See you in the next video

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